package game; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; public class GameController implements KeyListener { private Game parent; public GameController(Game parent) { super(); this.parent = parent; } public void keyPressed(KeyEvent e) { if (e.getKeyChar() == 'a') parent.moveLeft(); else if (e.getKeyChar() == 'd') parent.moveRight(); } public void keyReleased(KeyEvent e) { } public void keyTyped(KeyEvent e) { } }