Intro
Bones Tutorial
Dr. Kenneth Hoffman
- Open
file “Arm” found on syllabus page.
- Go to
Create/System and select Bones
- In front viewport start bones
chain by clicking on top edge of “arm.”
Click again halfway down arm.
First bone is in place.
Click again at end of cylinder and again at bottom of object. Right-click.
- Select
arm object and go to modify tab.
Add “skin” modifier to arm.
- Add
bones 1-3 to chain. Note that bone
4 is the nub automatically created at end of chain and used for IK manipulations.
- Use
transforms to move and rotate bones.