E. Kenneth Hoffman
Department of Communication
Seton Hall University
Vector vs. Raster Computer Graphics Systems
Department of Communication--Seton Hall University
- Raster -- Refers to the method monitors use to
paint an image across the screen line by line.
- Raster systems are pixel-based and limited to
the resolution of the device they are created on.
- Vector -- A straight line between any two points.
(Stroke or vector monitors)
- Vector images are not limited by the resolution
of the device they are created on and are said to be resolution
independent. (Raster monitor vs. Film recorder of pen plotter)
- Paint Systems
- Pixel based, uses Raster monitor
- Images stored in frame buffer
- Paint systems:
- Photoshop
- Corelpaint
- Fractal Design Painter
- QFX
- File types:
- .TGA Targa file format
- .GIF Graphics Interchange Format from Compuserve
- .TIF or TIFF Tagged Image File Format
- .JPG Joint Photographic Experts Group (compressed
files)
- Resolution dependent output
- Scan images from desktop scanner, still video
or digital camera
- high color -- 32,000 available colors
- true color -- 16.8 million (photo-realistic)
- Draw and 3D Systems
- Draw Systems
- Coreldraw
- Adobe Illustrator
- 3D Systems
- 3D Studio
- 3D Studio Max
- Alias, Softimage
- TrueSpace
- Amapi
- Lightwave 3D from NewTek
- File extensions for 3D Studio .SHP, .3DS, .PRJ,
- Database of vertex endpoints (vertices)
- Lines connecting the dots
- Images made up of lines or polygons of different
shades
- Resolution independent output
- Some programs use formulas for creating curved
objects, rather than remembering the X,Y coordinates for each
line segment.
- Vector Systems (Draw and 3D Software)
- 3-D Workspace -- Artificial 3-D environment in
which you create (sculpt) and place your objects. Objects are
created within a Cartesian world
- Transformations: Translations, Rotations and
Scaling
- Camera perspective
- Modeling methods
- Extrusions
- Rotational Sweeps
- Cross-Sectional modeling
- Object primitives (Additive modeling)
- Procedural modeling
- Fractals
- Particle systems
- Bezier patches
- Metaball modeling (for organic shapes)
- 3D digitizing
- Photogrammetry
- Based on properties of the object in the database
the 3D program creates an image on the screen (rendering). Object
properties include:
- Object characteristics
- shading
- wire frame
- flat
- smooth (also called Gouraud)
- Phong (smooth with specular highlights)
- Color
- Perspective
- Other object characteristics such as degree of
transparency or opaqueness and mapping
- Anti-aliasing
- The rendering algorithm displays the based on
the above properties and conditions.
- Saving the image:
- Shape (.SHP)
- 3D Object (.3DS)
- Project (.PRJ)
- Magazines
- Planet Studio (603) 472-2419
- 3D Design Magazine (415) 905-2200
- 3D Artist http://www.3dartist.com/ (505)820-6929
- Animation Magazine (818) 991-2884
- Multimedia Producer http://www.kipinet.com/
- Wired Magazine http://www.hotwired.com