E. Kenneth Hoffman

Department of Communication

Seton Hall University

Introduction

  1. My Background
  2. Reasons for taking the class; expectations for the class; prior cg experience (software, graphics, computers, photography).
  3. What do you expect to learn from the course?
  4. Course Objectives:
    1. Introduction to professional computer graphics applications: Paint and 3D modeling
      1. Adobe Photoshop
      2. Discreet 3D Studio Max
    2. Using Windows operating system
    3. Using the Internet:
      1. Finding Clip art
      2. Researching a term paper
      3. Software help assistance
      4. Finding training exercises for specific software
    4. Appreciation of computer graphics as an art form
  5. Communication department graphics laboratories
    1. Description: Macintosh, DOS/Windows
    2. History
    3. What is a computer graphics workstation?
      1. Hardware components
        1. System unit (See Glossary)
          1. CPU
          2. Memory: RAM (temporary storage) volatile , ROM
          3. Disk drives (mass storage)
          4. Power supply
          5. Graphics card
          6. MODEM
        2. Peripherals (I/O devices)
          1. Keyboard
          2. Monitors
          3. Printers: examples of output
          4. Desktop scanner
          5. Digitizing tablet
          6. Mouse
          7. Camera
          8. Personal Animation Recorder
      2. Software:
        1. OS
        2. Applications
  6. Magazines
    1. Planet Studio (603) 472-2419
    2. 3D Artist http://www.3dartist.com/ (505)820-6929
    3. Animation Magazine (818) 991-2884
    4. Multimedia Producer http://www.kipinet.com/
    5. Wired Magazine http://www.hotwired.com
  7. Show examples from prior classes
  8. Graphlab accounts
  9. Booting the computer and logging on to the LAN and workstation
    1. Software application icons
    2. Zip Drives--250 MB disks
    3. Utilities
    4. File management (listing, coping, deleting)
  10. Saving your work (Z drive for network)
  11. Bits and Bytes:
    1. Bit--(BInary digiT) The smallest element of computer storage. It is a single digit in a binary number (0 or 1). The bit is physically a transistor or capacitor in a memory cell, a magnetic spot on disk or tape or a high or low voltage pulsing through a circuit.
    2. Byte--The common unit of computer storage from micro to mainframe. It is made up of eight binary digits (bits). A ninth bit may be used in the memory circuits as a parity bit for error checking. A byte holds the equivalent of a single character, such as the letter A, a dollar sign or decimal point. For numbers, a byte can hold a single decimal digit (0 to 9), two numeric digits (packed decimal) or a number from 0 to 255 (binary numbers).
    3. 3 ½ inch floppies hold 1.44 MB of information. (1,440,000 bytes). A double spaced typewritten page (27 lines of text) is approximately 2160 bytes.
    4. Zip disk hold 250 MB of information